A selection of projects, old and new:
Between 2012 and 2025 I managed the Immersive Vision Theatre. This project delivered multiple interdisciplinary grant funded projects and collaborations, artist residencies, PhDs, Masters/Undergraduate teaching, as well as public shows for all ages.

Ludic-Architectures [07/2022] is a shared Virtual Fulldome Platform funded by the British Council’s UK-China Outward Mobility Internationalisation Partnership Fund, developed in response to international COVID-19 restrictions.

Fulldome Hybrid Hub Project. [02/2021] The Fulldome Hybrid Hub is an R&D project funded by the South West Creative Technology Network (SWCTN).
Ubiquity Journal of Pervasive Media. Ubiquity is an international, double-blind peer-reviewed journal for creative and transdisciplinary practitioners interested in technologies, practices and behaviours that have the potential to radically transform human perspectives on the world. ‘Ubiquity’, the ability to be everywhere at the same time, a potential historically attributed to the occult is now a common feature of the average mobile phone. It all ends with Volume 7 #1…

Bronze Spheric Theme: [01/2020] Interactive Projection of a virtual Bronze Spheric Theme for Tate St Ives Naum Gabo Exhibition co-produced with i-DAT and Tate Digital.

FUTURE HISTORY EXHIBITION: [11/2019] sits at the nexus of a planetary network and maps chains of influence that have catalysed the development of new artistic directions and shaped a generation of transdisciplinary practitioners.

The South West Creative Technology Network (SWCTN). [2018-2021] The £6.5 million Research England funded project will expand the use of creative technologies across the South West of England through three one-year funded programmes around the themes of Immersion, Automation and Data.

The Environmental Futures and Big Data Impact Lab [2018-2023] project, focusing on data harvesting (through remote sensor devices), analysis, simulation and visualisation of climate change data – the Impact Lab.

Emoti-OS is a chatbot. [11/2017] It uses conversations with its users to understand the collective mood of pupils at Plymouth School of Creative Arts

Quorum [05/2017] creates playful synergies between audience behaviours, interactive media environments, physical objects (or things) and modern integrative, sub-symbolic, computational techniques.

BunB 2017 is “A Sense of Place”. Our increasingly mediated relationship with the environment brings new insights to the invisible forces that affect complex ecologies.

The Transdisciplinary Imaging Conference at the Intersection between Art, Science and Culture
TIWWA: [06/2016] A technological fusion of interactive light and sound, this dynamic data driven artwork asks audiences to consider the data they generate and the algorithms that increasingly influence their behaviour.
Liber Legis – AIWASS v2.0 [05/2016] is an encapsulated Artificial Neural Network, a self-contained computational system that performs a set of simple coded actions.
Murmuration [05/2015] was one of the outcomes from the E / M / D / L – EUROPEAN MOBILE DOME LAB for Artistic Research (http://www.emdl.eu/) partnership of European and Canadian cultural organisations funded by EU Culture Program.

The Artory pilot programme [01/2014 – 10/2017] The city-wide Audience Metrics, a collaborative pilot was produced by i-DAT and Plymouth Arts Centre with the Plymouth Culture Guide Group.

Smile [09/2014] …using artificial neural networks to analyse social mood…

E / M / D / L will build an international network for the exchange of artistic and technological expertise, with the goal of researching and documenting a language and grammar unique to the full-dome medium.
Nanoscape [11/2013] terrains generated from Atomic Force Microscopy ‘height maps’: This scanning and modelling process was incorporated into the nano triptych…

Qualia [10/2013] measures the mood of arts and culture audiences using a user-friendly interface that ‘gamifies’ the evaluation process.

Source [03/2013] visualises real-time global data feeds. The projected virtual space allows subtle viewer interactions and responds to twitter feeds and data scrapped from social networks.

Confluence [05/2012] is a arts, technology and environment project being delivered by partners Beaford Arts, the North Devon Biosphere Foundation, Appledore Arts and i-DAT

Exposure [03/2012] explores the deterioration of the flesh through the temporality of the Atomic Force Microscope (AFM). CNSI Gallery, UCLA.

Spectre [01/2012] explores the potential of data as material for manifesting things that lie outside our normal frames of reference, made manifest from the atomic forces that bind the Schauraum dust.
The Operating Systems Project [06/2010] is an open infrastructure for ‘harvesting’ and visualising/sonifying data to support collaborative interdisciplinary projects in environmental, social and cultural contexts. Managed by i-DAT the Operating Systems Project is concerned with making ‘data’ generated by human, ecological, economic and societal activity tangible and affective.

“A Mote it is”… [02/2010] Art in the Age of Nanotechnology. A Perth International Arts Festival exhibition

i-500 [11/2009] An artwork that will perform a vital and integral role in the development of scientific research in the fields of nanochemistry, atomic microscopy and computer modelling, applied chemistry, environmental science
Syncretica.net [05/2009] The Syncretic Sense Roy Ascott Exhibition taking place at Plymouth Art Centre.

Variations [02/2009] is inspired by Darwin’s thwarted attempts to leave Plymouth to embark on his legendary voyage on HMS Beagle.

S-OS: Social Operating System [04/2008] a meaningful ‘algorithm’ for modelling social exchange, evaluation and impact, proposing a more effective ‘measure’ for ‘Quality of Life’.

Noogy 2.0 [11/2007] combines a rich mix of the physical and virtual by incorporating ‘smart’ buildings and mobile phone technologies into a dynamic building size interactive VJ system.

Noogy [11/2006] Some say Noogy is the ‘building’, others that Noogy is just a ‘viral infection’, like a bad cold that cant be shaken.

Sloth-bot [07/2006] large autonomous robots that move incredibly slowly, influenced by their interactions with people, they imperceptibly reconfigure the architecture.

‘Constellation Columbia’ [05/2006] is an autonomous space monument inspired by the writing s of J.G. Ballard.

Cornwall Culture: [03/2006] Cornwall’s campaign for Europe’s first ever Region of Culture.
Arch-OS [15/07/2003] represents an evolution in intelligent architecture, interactive art and ubiquitous computing. An ‘Operating System’ for contemporary architecture (Arch-OS, ‘software for buildings’) has been developed to manifest the life of a building and provide artists, engineers and scientists with a unique environment for developing transdisciplinary work and new public art.

Generator [05/2002] Generator presented a series of ‘self-generating’ projects, incorporating digital media, instruction and participation pieces, drawing machines, experimental literature, and music technologies.

Artefact [05/2002] At the core of the Artefact Project is a 3D database drawn from the V&A Collection. For the duration of the show the ‘Artefact’ evolves through a generative breeding of this ‘genetic’ information.

MEDIASPACE [11/2000] A series of satellite TV and Journal publications. A networked telematic comic.

Donald.Rodney: Autoicon [05/2000] is a dynamic internet work and CD-ROM that simulates both the physical presence and elements of the creative personality of the artist Donald Rodney who died from sickle-cell anaemia.

Spectactor [05/2000] an experimental project that uses interactive digital media to enable the development of new forms of performance and narrative.

STI – Search for Terrestrial Intelligence [05/2000] turns the technologies that look to deep space for Alien Intelligence back onto Planet Earth in a quest for ‘evidence’

GM (Generative Music) [06/1999] i-DAT committed several Generative Music events. These consisted of live coding, digital sound toys (mostly produced by students on MLA and audio.

PSALMS [10/1997] Psalms is the Autonomous Wheelchair constructed by Guido Bugmann for Donald Rodney’s “Nine Night in Eldorado” at the South London Gallery, 1997.
The Virtual Advisor [03/1997] n off world location was finally chosen, a set of coordinates, a cluster of stars, between the horns of Taurus, in an area of high radio activity in the Crab Nebula. Look to the skies and imagine the ‘VA’.
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